InJusta (a mix of the words “unfair” and “jousting” in portuguese) is a boardgame prototype made in collaboration with friends in 1st semester of 2016.
[caption id=“attachment_media-22” align=“aligncenter” width=“449”]
Board[/caption]
In InJusta, you take the role of a Jousting Knight and must strenghten him/her to battle the oponents and become the grand champion on the final battle at the center of the board.






In their turn, the players can walk an space and pick a skill upgrade or equipment/speel card or walk two spaces and pick none. Every time the player reaches a city on board, he/she can trade cards in the city’s market and battle a random oponent.
[caption id=“attachment_190” align=“aligncenter” width=“343”]
Player board of skills and winning points[/caption]
Each battle consists in comparing up to 3 skills between players. However, skills can change during battle by using the equipment/spell cards. Any player can use these cards to affect the result of a battle, even the players who are not battling at the moment.



After winning a determined number of battles, the player can then enter the Final Battle Arena, where he/she will wait for the final oponent. The final battle consists on comparing all five skills, with no outside players interference.
Number of players: 2-6
Time: 45-60 min
Presentation (portuguese): injusta
Injusta was made in collaboration between:
- Douglas Nepumuceno Dias
- Rodrigo Rebelatto
- Thiago Guardado Beltran
