Projects
18 games, prototypes & interactive experiences.
Loftia
Ongoing engineering work on a cozy, solarpunk MMO in Unreal Engine, focused on gameplay and systems implementation for shared multiplayer experiences.
FORTNITE
UI engineering contributions to Fortnite during Chapters 4 and 5, including gameplay HUD work, menu systems, and performance-focused implementation.
Wonderbox: The Adventure Maker
Client engineering work on Wonderbox across launch and live updates, covering core systems, social features, and cross-platform performance.
Rubber Monsters: Bath Time
A Global Game Jam 2020 arcade prototype developed in under 48 hours, featuring physics-driven toy-combining gameplay and rapid mission loops.
Mesmerized
A puzzle-platform game concept centered on mind-healing mechanics, multi-platform controls, and stylized world-building.
Spur Gears Educational Simulator
An educational simulator built for SENAI-RS to teach spur gear transmission concepts through interactive visual demonstrations.
PewPew Pillow
A Global Game Jam title mixing 2D action and whimsical narrative themes, built in Unity with custom gameplay and animation systems.
Lemmings 3D Online - Game Redesign
A multiplayer redesign of Lemmings in 3D, emphasizing online competition, interaction systems, and modernized game flow.
Chiiip
A Ludum Dare 43 arena brawler where quick movement, timing, and positional awareness drive high-intensity combat in compact matches.
Ghosts 'n Goblins - Remake
A technical remake exercise recreating classic Ghosts n Goblins gameplay with fidelity-focused mechanics, level pacing, and retro-inspired systems.
Multiplayer TicTacToe with AI
A flexible desktop strategy game that extends Tic Tac Toe with variable board sizes, AI opponents, and local multiplayer rulesets.
V-AiR
A VR concept for airport lounges combining passenger personalization, interactive content, and real-time operational announcements.
Dimensões Etéreas #SPJAM17
A 48-hour game jam project developed at SP Jam 2017, combining rapid iteration, teamwork, and scoped production under tight constraints.
Brick Wall Defender
A fast browser prototype inspired by Atari-era arcade design, focused on local play, reactive controls, and increasing difficulty over short sessions.
Wizavior (under development)
An evolving 3D action-platformer focused on world variety, movement precision, and scalable systems for future expansion.
Wizavior (alpha version)
An arcade-style prototype inspired by Frostbite, built around crystal collection, portal management, and escalating level pressure.
Ant Fall - GBJAM5
A Game Boy-inspired jam game built for GBJam5. You guide an ant through a storm, balancing momentum and glide control to survive as long as possible.
InJusta
A collaborative board game prototype exploring asymmetry, class-based abilities, and competitive strategy through iterative rules and playtesting.