About
I am Thiago Guardado, a game developer with a background in Physics Engineering.
Since 2016, I have been building games and interactive experiences across Unreal Engine, Unity, and web technologies, with a strong focus on gameplay systems, UI implementation, and production-ready technical solutions.
My work includes shipped and live projects such as Fortnite and Wonderbox: The Adventure Maker, plus multiplayer prototypes, game jam titles, and educational simulators. I currently work on Loftia, where I mainly contribute to gameplay and systems engineering.
I value clear player-facing behavior, maintainable code, and close collaboration between engineering, design, and art to deliver polished features end-to-end.
For full background and latest experience, visit my LinkedIn profile.